Mute

Human Bard

  • Mon Jan 30 2023 22:45:20 GMT-0500 (Eastern Standard Time)
  • 0
Mute wandered her way to the party by some unknown means, was it fate, or dumb luck?

Backstory

A female human shrouded in mystery. No one knows who this bard is, all they know is that she wont speak. It's uncertain if she is mute or if she just refuses to speak. She watches, she observes and understands the situation at hand better than most. Often forgotten about, this mute bard has an incredible memory and attention to small details. Yet she doesn't seem to know a thing about where she is. At least that's all that can be understood from dance, hand, and facial gestures. She doesn't look out for others, nor does she look out for herself. She simply allows things to happen and knows everything will turn out okay. She may be a bit mentally unstable, or maybe she's just messing with our heads. Her stoic face and speechless stares transmit only fear and confusion to the people she interacts with. Does she have family? Does she have friends? It's hard to tell. She refuses to write anything down, and only speaks through gestures.

Prologue

You do not know where you are headed. You do not know where you have been. You are in the city of Leese. You notice the whispers of groups of men who leer at you. Of course they are. You dance along the streets of Leese with no care.

You find yourself on the north end of the city. You walk on towards the north road.

You walk for hours. And hours later, you notice fire and smoke in the distance. You take your time getting there. When you get there, you notice an unconscious female half-elf, and an unconscious male gnome. Having nothing else to do. You sit yourself on top of a wheel, embedded into the ground and start daydreaming.


MuteBard 2


N
Medium
Human
Versatile Heritage
Humanoid
Perception +8;
Languages Common
Skills Acrobatics +6, Arcana +4, Athletics +0, Deception +8, Lore: Bardic +4, Lore: Theatre +4, Occultism +4, Performance +8, Society +4, Stealth +6
Str +0, Dex +2, Con +1, Int +0, Wis +2, Cha +4
Items Unarmored
AC 16; Fort +5, Ref +6, Will +8
HP 26
Speed 25 feet
Occult Known Spells DC 18, attack +8; 1st Concordant Choir, Unseen Servant, Exchange Image, True Strike (3 slots); Cantrips Guidance, Dancing Lights, Daze, Summon Instrument, Warp Step
Focus Spells (1 points) Counter Performance Area 60-foot emanation Your performance protects you and your allies. Roll a Performance check for a type you know: an auditory performance if the trigger was auditory, or a visual one for a visual trigger. You and allies in the area can use the better result between your Performance check and the saving throw.
Hymn of Healing Range 30 feet; Targets you or 1 ally Duration sustained up to 4 rounds Your divine singing mends wounds and provides a temporary respite from harm. The target gains fast healing 2. When you Cast the Spell and the first time each round you Sustain the Spell, the target gains 2 temporary Hit Points, which last for 1 round. Heightened (+1) The fast healing and temporary Hit Points each increase by 2.
Inspire Courage Area 60-foot emanation Duration 1 round You inspire your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Additional Feats Bardic Lore, Directed Audience, Fascinating Performance, Hymn of Healing, Impressive Performance, Lengthy Diversion
Additional Specials Muses (Enigma)

Since Mute is a character from PF1e this is a simple reimagination of her statblock in PF2e.

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